![]() it's like saying arma 3 needs a starwars dlc to be different from MW 2 just because they both deal with modern military, despite the fact that arma is an army sim, and COD is an arcade shooter. WT is a tank sim while WOT is an arcade tank game. Originally posted by Punished_Penguini:in the case of what gajin could do different, how about having more than one gun shoot? Or just having a different feeling game? Just because two games deal with the same topic that doesn't mean they have to have different content to be different. and when vehicles and weapons are litterally made up what have they got to sim? the data on 40k vehicles was clearly written by people who knew absulutly nothing about weapons/armour, by the numbers given an abrams is faster, smaller and better armoured than a land raider, extrapolating from the rules for its weapons effect against another landraider the abrams is better armed too, then there is the problem of what the post pen effects of a lascannon should be? made up again, tell me why gaijin should waste time making all this s*** up and paying games workshop for the privilege while splitting their potential market rather than just do something of their own? Originally posted by Eftwyrd:there are so many problems with that why would they ever do it? assuming they could even licence the IP, diluting the target audience between 2 near identical games rather than maintaining some distinction, what could gaijin even do differently? 40k tanks are made up, their weapons are made up, god knows what a lascannon is supposed to do, how is anything they make in WTs engine going to be any different to WoTs? sounds like a recipe for disaster, frankly wargaming can keep it, 40k and warthunder simply dont suit each other in the case of what gajin could do different, how about having more than one gun shoot? Or just having a different feeling game? Just because two games deal with the same topic that doesn't mean they have to have different content to be different. ![]() ![]() ![]() ![]() ![]()
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